Behemoth Culling Stages · Jinfore Volcano · 2/20

Energy200
Clear XP6,000
Base HP600,000
Map length5,400
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessBehemothAlienRedColossus

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Wild Doge 3 100% 55,000 16,500 6.67s 23.33–30s
Imperator Sael 1 600% 90,000 3,000 16.67s
J.J. Jackrabbit 2 100% 65,000 9,000 33.33s 6.67–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Wild Doge Unlimited 100% 55,000 16,500 Immediately 26.67–33.33s
Wild Doge 8 100% 55,000 16,500 Immediately 16.67–20s
J.J. Jackrabbit 8 100% 65,000 9,000 Immediately 10–13.33s
Wild Doge 3 100% 55,000 16,500 Immediately 4s
Helmut Krabbe 4 500% 45,000 1,500 Immediately 23.33–30s
Imperator Sael 3 600% 90,000 3,000 Immediately 46.67–50s
Alpacky Boss 1 300% 525,000 5,250 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.