Behemoth Culling Stages · Jinfore Volcano · 2/20
Energy200
Clear XP6,000
Base HP600,000
Map length5,400
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessBehemothAlienRed
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 3 | 100% | 55,000 | 16,500 | 6.67s | 23.33–30s |
| | 1 | 600% | 90,000 | 3,000 | 16.67s | — |
| | 2 | 100% | 65,000 | 9,000 | 33.33s | 6.67–10s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 100% | 55,000 | 16,500 | Immediately | 26.67–33.33s |
| | 8 | 100% | 55,000 | 16,500 | Immediately | 16.67–20s |
| | 8 | 100% | 65,000 | 9,000 | Immediately | 10–13.33s |
| | 3 | 100% | 55,000 | 16,500 | Immediately | 4s |
| | 4 | 500% | 45,000 | 1,500 | Immediately | 23.33–30s |
| | 3 | 600% | 90,000 | 3,000 | Immediately | 46.67–50s |
| | 1 | 300% | 525,000 | 5,250 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 6%
Red Behemoth Stone 6%
Blue Behemoth Stone 6%
Green Behemoth Stone 6%
Yellow Behemoth Stone 6%
Meteorite 23%
Coal 23%
Sprockets 24%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.