Behemoth Culling Stages · Ashvini Desert · 7/20

Energy200
Clear XP6,000
Base HP800,000
Map length4,500
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessBehemothAlienDark

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Wild Doge 5 100% 55,000 16,500 6.67s 13.33–20s
Star Peng 2 300% 42,000 2,250 33.33s 6.67s
Star Peng 1 300% 42,000 2,250 66.67s
Wild Doge Unlimited 100% 55,000 16,500 100s 33.33–40s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 99% 5 types
Star Peng 6 300% 42,000 2,250 Immediately 20–26.67s
Wild Doge 8 100% 55,000 16,500 Immediately 10–16.67s
Corporal Weyland 2 200% 32,000 444 Immediately 73.33–80s
Project A 1 300% 38,400 447 Immediately
Casaurian Darkjo Boss 1 100% 2,000,000 27,900 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.