Behemoth Culling Stages · Hidden Forest of Gapra · 9/20
Energy150
Clear XP4,500
Base HP740,000
Map length5,000
Max enemies4
Spawn interval0.03s
Enemy traits RedTraitlessBehemothAku
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 2000% | 10,000 | 1,000 | 6.67s | 8.33–16.67s |
| | 4 | 100% | 55,000 | 16,500 | 13.33s | 13.33–16.67s |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 4 types | ||||||
| | 3 | 100% | 55,000 | 16,500 | Immediately | 20–26.67s |
| | 5 | 400% | 18,000 | 8,800 | Immediately | 23.33–30s |
| | 1 | 100% | 1,000,000 | 51,000 | Immediately | — |
| | 1 | 100% | 1,200,000 | 19,500 | after 66.67s | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 30%
Red Behemoth Stone 30%
Purple Behemoth Stone ×2 20%
Red Behemoth Stone ×2 20%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.