Behemoth Culling Stages · Hidden Forest of Gapra · 7/20
Energy150
Clear XP4,500
Base HP650,000
Map length4,400
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitlessBehemothAku
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 2 | 1200% | 180,000 | 6,000 | 1.33s | 10s |
| | 3 | 100% | 55,000 | 16,500 | 6.67s | 20s |
| | 2 | 100% | 65,000 | 9,000 | 16.67s | 23.33s |
| | 1 | 1200% | 180,000 | 6,000 | 146.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 9 | 100% | 55,000 | 16,500 | Immediately | 23.33–30s |
| | 5 | 100% | 65,000 | 9,000 | Immediately | 20–26.67s |
| | Unlimited | 100% | 65,000 | 9,000 | Immediately | 43.33–50s |
| | 1 | 100% | 1,000,000 | 51,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone 30%
Red Behemoth Stone 30%
Purple Behemoth Stone ×2 20%
Red Behemoth Stone ×2 20%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.