Behemoth Culling Stages · Hidden Forest of Gapra · 17/20
Energy250
Clear XP7,500
Base HP920,000
Map length5,100
Max enemies20
Spawn interval0.03s
Enemy traits AngelDarkRedBehemothFloatingZombieTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 200% | 27,000 | 3,200 | 5.33s | 20–23.33s |
| | Unlimited | 250% | 100,000 | 7,807 | 10s | 46.67–50s |
| | 1 | 100% | 1,200,000 | 19,500 | 26.67s | — |
| | 1 | 100% | 420,000 | 13,000 | 46.67s | — |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 100% | 2,000,000 | 27,900 | Immediately | — |
| | 1 | 2200% | 2,199,978 | 39,600 | Immediately | — |
| | 1 | 100% | 800,000 | 6,000 | after 10s | — |
| | 1 | 100% | 420,000 | 13,000 | after 40s | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
Purple Behemoth Stone ×2 5%
Red Behemoth Stone ×2 5%
Purple Behemoth Stone ×3 40%
Red Behemoth Stone ×3 40%
Blue Behemoth Stone 5%
Green Behemoth Stone 5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.