Cats of the Cosmos · CotC Ch.1 · 48/48

Base HP600,000
Map length6,000
Max enemies30
Spawn interval0.03s
Enemy traits FloatingAlienTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
The Cat God Boss 1 100% 1,399,999 53,997 6.67s
Shibalien Elite 4 100% 7,000 500 10s 3.33–6.67s
Star Peng 2 100% 14,000 750 11.67s 6.67–13.33s
General GreGory 1 100% 15,000 567 13.33s
Shibalien Elite 5 100% 7,000 500 86.67s 6.67–10s
Star Peng 3 100% 14,000 750 88.33s 10–16.67s
General GreGory 2 100% 15,000 567 90s 13.33–20s
Project A 1 100% 12,800 149 86.67s
Shibalien Elite 6 100% 7,000 500 173.33s 6.67–10s
Star Peng 4 100% 14,000 750 175s 13.33–20s
General GreGory 3 100% 15,000 567 176.67s 20–26.67s
Le'Solar 1 100% 10,000 1,147 173.33s
Shibalien Elite Unlimited 100% 7,000 500 266.67s 83.33–86.67s
Shibalien Elite Unlimited 100% 7,000 500 267.33s 83.33–86.67s
Shibalien Elite Unlimited 100% 7,000 500 268s 83.33–86.67s
Shibalien Elite Unlimited 100% 7,000 500 269s 83.33–86.67s
Shibalien Elite Unlimited 100% 7,000 500 270s 83.33–86.67s
Star Peng Unlimited 100% 14,000 750 266.67s 83.33–86.67s
Star Peng Unlimited 100% 14,000 750 268.33s 83.33–86.67s
Star Peng Unlimited 100% 14,000 750 270s 83.33–86.67s
General GreGory Unlimited 100% 15,000 567 600s 41.67–45s
General GreGory Unlimited 100% 15,000 567 600.67s 41.67–45s
General GreGory Unlimited 100% 15,000 567 601.33s 41.67–45s
General GreGory Unlimited 100% 15,000 567 602.33s 41.67–45s
General GreGory Unlimited 100% 15,000 567 603.33s 41.67–45s
Spacefish Jones Unlimited 100% 30,000 1,234 600s 166.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 1 type
General GreGory 1 100% 15,000 567 Immediately
Once base HP ≤ 80% 1 type
General GreGory 1 100% 15,000 567 Immediately
Once base HP ≤ 70% 1 type
General GreGory 1 100% 15,000 567 Immediately
Once base HP ≤ 60% 1 type
General GreGory 1 100% 15,000 567 Immediately
Once base HP ≤ 50% 1 type
General GreGory 1 100% 15,000 567 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.