Into the Future · ItF Ch.3 · 45/48
Base HP530,000
Map length4,000
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessAlienFloating
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 5 | 1800% | 1,260 | 540 | Start | 13.33–26.67s |
| | 5 | 1800% | 1,620 | 144 | 6s | 12–24s |
| | 1 | 1800% | 18,000 | 1,800 | 30s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 7 types | ||||||
| | Unlimited | 200% | 60,000 | 2,994 | Immediately | 40s |
| | Unlimited | 1800% | 1,260 | 540 | Immediately | 6.67–10s |
| | 10 | 600% | 18,000 | 5,400 | Immediately | 1.67–3.33s |
| | 3 | 600% | 42,000 | 1,200 | Immediately | 3–6s |
| | 3 | 600% | 54,000 | 1,800 | Immediately | 3–6s |
| | Unlimited | 600% | 54,000 | 1,800 | Immediately | 33.33–50s |
| | 1 | 600% | 180,000 | 6,000 | Immediately | — |
| | 1 | 100% | 45,000 | 1,200 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.