Into the Future · ItF Ch.3 · 40/48
Base HP400,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessAlienAngel
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 20 | 1800% | 1,440 | 540 | Start | 0.67–1s |
| | Unlimited | 600% | 5,400 | 900 | 20s | 6.67–13.33s |
| | Unlimited | 1800% | 23,400 | 1,440 | 26.67s | 26.67–40s |
| | Unlimited | 250% | 32,500 | 3,875 | 40s | 16.67–33.33s |
| | Unlimited | 1800% | 1,440 | 540 | 60s | 6.67–13.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 5 | 600% | 90,000 | 3,000 | Immediately | 26.67–40s |
| | 5 | 150% | 147,000 | 8,350 | Immediately | 10–20s |
| | 5 | 150% | 147,000 | 8,350 | Immediately | 13.33–40s |
| | 1 | 1800% | 1,440 | 540 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.