Into the Future · ItF Ch.3 · 36/48
Base HP300,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits AlienTraitless
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 2 | 600% | 54,000 | 1,800 | 16s | 3.33–10s |
| | 2 | 600% | 90,000 | 3,000 | 32s | 6.67–20s |
| | 2 | 600% | 54,000 | 1,800 | 48s | 6.67–10s |
| | 15 | 600% | 18,000 | 5,400 | 52s | 20–30s |
| | 15 | 600% | 18,000 | 5,400 | 56s | 10–20s |
| | 3 | 250% | 300,000 | 5,500 | 66.67s | 66.67s |
| | Unlimited | 1500% | 19,500 | 1,200 | 80s | 20–30s |
| | 3 | 600% | 90,000 | 3,000 | 100s | 6.67–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 5 | 600% | 54,000 | 1,800 | Immediately | 1.67–3.33s |
| | 5 | 600% | 90,000 | 3,000 | Immediately | 1.67–3.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.