Into the Future · ItF Ch.3 · 34/48

Base HP320,000
Map length4,500
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessAlienDark

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Those Guys 8 1500% 3,000 300 4s 4–8s
Snache 8 1500% 1,500 225 6s 5–10s
Shibalien Unlimited 1500% 13,500 2,250 10s 20–30s
Otta-smack-u Unlimited 200% 60,000 2,994 66.67s 40–60s
Squire Rel Unlimited 1500% 1,200 450 83.33s 6.67–13.33s
Trolly Blogger Unlimited 200% 1,000 400 100s 13.33–26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 3 types
Doge Dark 10 5×2 400% 20,000 8,000 Immediately 60s
Gory Dark 5 200% 80,000 6,246 Immediately 60s
Elder Sloth Boss 1 100% 360,000 12,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.