Into the Future · ItF Ch.3 · 34/48
Base HP320,000
Map length4,500
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessAlienDark
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 8 | 1500% | 3,000 | 300 | 4s | 4–8s |
| | 8 | 1500% | 1,500 | 225 | 6s | 5–10s |
| | Unlimited | 1500% | 13,500 | 2,250 | 10s | 20–30s |
| | Unlimited | 200% | 60,000 | 2,994 | 66.67s | 40–60s |
| | Unlimited | 1500% | 1,200 | 450 | 83.33s | 6.67–13.33s |
| | Unlimited | 200% | 1,000 | 400 | 100s | 13.33–26.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 3 types | ||||||
| | 10 5×2 | 400% | 20,000 | 8,000 | Immediately | 60s |
| | 5 | 200% | 80,000 | 6,246 | Immediately | 60s |
| | 1 | 100% | 360,000 | 12,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.