Into the Future · ItF Ch.3 · 12/48

Base HP50,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessAlienRedFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Croco 10 1000% 700 300 Start 5–10s
Kroxo 5 250% 7,500 2,250 6.67s 10–20s
Jackie Peng 1 1000% 13,000 800 16.67s
Croco Unlimited 1000% 700 300 66.67s 13.33–26.67s
Kroxo Unlimited 250% 7,500 2,250 100s 20–30s
Ms. Sign Unlimited 200% 20,000 2 900s 900s
Once base HP ≤ 90% 6 types
Helmut Krabbe 3 500% 45,000 1,500 Immediately 10s
Ginger Snache 3 200% 24,000 3,600 Immediately 5–10s
Ginger Snache 3 200% 24,000 3,600 Immediately 1.67–3.33s
Those Guys 5 1000% 2,000 200 Immediately 6.67–13.33s
Snache 5 1000% 1,000 150 Immediately 5–10s
Croco 5 1000% 700 300 Immediately 1–2s
Those Guys 3 1000% 2,000 200 Immediately 0.07s
Snache 3 1000% 1,000 150 Immediately 0.07s
Ginger Snache 2 1×2 200% 24,000 3,600 Immediately 0.07s
Calamary Boss 1 100% 45,000 1,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.