Into the Future · ItF Ch.2 · 10/48
Base HP27,000
Map length4,800
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessAlien
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 3 | 600% | 7,800 | 480 | 10s | 29.33–44s |
| | 3 | 600% | 6,000 | 480 | 20s | 33.33–50s |
| | 3 | 600% | 6,000 | 600 | 33.33s | 33.33s |
| | 3 | 600% | 6,000 | 600 | 38.33s | 33.33s |
| | Unlimited | 600% | 7,800 | 480 | 133.33s | 36.67–51.33s |
| | Unlimited | 600% | 6,000 | 480 | 146.67s | 40–60s |
| | Unlimited | 600% | 6,000 | 600 | 166.67s | 50s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 1 type | ||||||
| | 1 | 250% | 17,500 | 500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.