Into the Future · ItF Ch.2 · 5/48
Base HP12,000
Map length6,000
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessRed
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 400% | 360 | 32 | 6s | 6.67–13.33s |
| | 3 | 400% | 2,000 | 200 | 13.33s | 20–30s |
| | 3 | 400% | 320 | 120 | 26s | 20s |
| | 3 | 400% | 320 | 120 | 28s | 20s |
| | 3 | 400% | 320 | 120 | 30s | 20s |
| | Unlimited | 400% | 800 | 80 | 40s | 6.67–16.67s |
| | Unlimited | 400% | 5,200 | 320 | 50s | 26.67–40s |
| | 5 | 400% | 2,000 | 200 | 80s | 26.67–40s |
| | Unlimited | 200% | 20,000 | 2 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | Unlimited | 400% | 320 | 120 | Immediately | 10–20s |
| | 1 | 400% | 10,000 | 600 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.