Into the Future · ItF Ch.2 · 40/48
Base HP300,000
Map length5,200
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessAlienAngel
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 20 | 1200% | 960 | 360 | Start | 0.67–1s |
| | Unlimited | 250% | 2,250 | 375 | 20s | 6.67–13.33s |
| | Unlimited | 1200% | 15,600 | 960 | 26.67s | 26.67–40s |
| | Unlimited | 200% | 26,000 | 3,100 | 40s | 16.67–33.33s |
| | Unlimited | 1200% | 960 | 360 | 60s | 6.67–13.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 3 | 250% | 37,500 | 1,250 | Immediately | 26.67–53.33s |
| | 3 | 100% | 98,000 | 5,567 | Immediately | 12–24s |
| | 3 | 100% | 98,000 | 5,567 | Immediately | 16.67–50s |
| | 1 | 1200% | 960 | 360 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.