Into the Future · ItF Ch.2 · 32/48
Base HP225,000
Map length6,000
Max enemies8
Spawn interval0.03s
Enemy traits DarkTraitlessAlien
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 200% | 10,000 | 4,000 | 20s | 30–60s |
| | Unlimited | 200% | 10,000 | 4,000 | 22s | 30–60s |
| | 5 | 1000% | 900 | 80 | 33.33s | 3.33–6.67s |
| | 5 | 250% | 2,250 | 375 | 33.33s | 3.33–6.67s |
| | Unlimited | 1000% | 700 | 300 | 36.67s | 6.67–16.67s |
| | Unlimited | 1000% | 1,000 | 150 | 38.67s | 6.67–16.67s |
| | 5 | 1000% | 900 | 80 | 100s | 3.33–6.67s |
| | 5 | 250% | 2,250 | 375 | 100s | 3.33–6.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 1 | 150% | 120,000 | 7,495 | Immediately | — |
| | 5 | 1000% | 40,000 | 2,500 | Immediately | 4–8s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.