Into the Future · ItF Ch.2 · 28/48
Base HP187,500
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDarkFloatingAlien
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 5 | 1000% | 2,000 | 200 | 10s | 2–4s |
| | 5 | 1000% | 2,000 | 200 | 12s | 2–4s |
| | Unlimited | 200% | 10,000 | 4,000 | 26.67s | 6.67–13.33s |
| | 2 | 1000% | 50,000 | 3,500 | 33.33s | 20s |
| | 2 | 250% | 44,442 | 1,942 | 40s | 20s |
| | Unlimited | 1000% | 900 | 80 | 50s | 3.33–6.67s |
| | Unlimited | 1000% | 1,000 | 150 | 53.33s | 3.33–6.67s |
| | 5 | 1000% | 2,000 | 200 | 64.67s | 3–5s |
| | 5 | 1000% | 2,000 | 200 | 66.67s | 3–5s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | Unlimited | 1000% | 2,000 | 200 | Immediately | 1–2s |
| | 20 | 1000% | 2,000 | 200 | Immediately | 0.33–1s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.