Into the Future · ItF Ch.2 · 26/48

Base HP180,000
Map length5,000
Max enemies8
Spawn interval0.03s
Enemy traits RedTraitlessDark

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Pigge 3 1000% 15,000 1,200 6.67s 20–30s
Sir Seal 3 1000% 25,000 1,500 13.33s 26.67–40s
Croco Unlimited 1000% 700 300 25s 8.33–16.67s
Snache Unlimited 1000% 1,000 150 26.67s 6.67–13.33s
Croco 5 1000% 700 300 40s 3.33–6.67s
Snache 5 1000% 1,000 150 60s 3.33–6.67s
Pigge Unlimited 1000% 15,000 1,200 100s 33.33–50s
Sir Seal Unlimited 1000% 25,000 1,500 133.33s 40–60s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Gory Dark 5 200% 80,000 6,246 Immediately 3.33–6.67s
Gory 5 1000% 10,000 800 Immediately 3.33–6.67s
Croco Boss 1 1000% 700 300 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.