Into the Future · ItF Ch.2 · 3/48
Base HP9,000
Map length5,600
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessRed
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 400% | 800 | 80 | 4s | 6.67–16.67s |
| | Unlimited | 400% | 400 | 60 | 12s | 5–10s |
| | 3 | 400% | 2,000 | 200 | 20s | 13.33–20s |
| | 3 | 400% | 6,000 | 480 | 33.33s | 26.67–40s |
| | 3 | 400% | 5,200 | 320 | 44s | 26.67–40s |
| | Unlimited | 200% | 20,000 | 2 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | Unlimited | 400% | 2,000 | 200 | Immediately | 20–30s |
| Once base HP ≤ 90% 2 types | ||||||
| | 3 | 400% | 800 | 80 | Immediately | 2–6s |
| | 1 | 400% | 4,000 | 320 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.