Into the Future · ItF Ch.2 · 16/48

Base HP60,000
Map length3,600
Max enemies7
Spawn interval0.03s
Enemy traits RedTraitlessAlienFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Pigge Unlimited 800% 12,000 960 0.07s 36.67s
B.B.Bunny 3 800% 4,000 400 13.33s 10–20s
Gory 1 800% 8,000 640 21.33s
Gory 1 800% 8,000 640 23.33s
Imperator Sael 1 250% 37,500 1,250 30s
Shibalien Unlimited 250% 2,250 375 50s 20–40s
Mooth 2 800% 40,000 2,800 66.67s 2–4s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
B.B.Bunny Unlimited 800% 4,000 400 Immediately 13.33–26.67s
Once base HP ≤ 80% 1 type
Cyberhorn Boss 1 100% 120,000 2,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.