Into the Future · ItF Ch.1 · 7/48
Base HP12,000
Map length4,000
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessAlien
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 150% | 105 | 45 | 8s | 8.33–16.67s |
| | Unlimited | 150% | 150 | 22 | 10s | 6.67–13.33s |
| | 1 | 50% | 450 | 75 | 40s | — |
| | Unlimited | 150% | 1,950 | 120 | 60s | 26.67–53.33s |
| | 1 | 50% | 450 | 75 | 80s | — |
| | 1 | 50% | 450 | 75 | 83.33s | — |
| | Unlimited | 150% | 135 | 12 | 100s | 6.67–13.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 3 1×3 | 50% | 450 | 75 | Immediately | 0.07s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.