Into the Future · ItF Ch.1 · 38/48
Base HP200,000
Map length5,000
Max enemies8
Spawn interval0.03s
Enemy traits AlienTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 1 | 100% | 20,000 | 800 | 30s | — |
| | 3 | 600% | 1,200 | 120 | 36.67s | 16.67s |
| | 3 | 600% | 1,200 | 120 | 39.33s | 16.67s |
| | 3 | 600% | 1,200 | 120 | 42.67s | 16.67s |
| | Unlimited | 100% | 900 | 150 | 44s | 13.33–20s |
| | Unlimited | 600% | 600 | 90 | 46.67s | 5–13.33s |
| | Unlimited | 100% | 3,000 | 900 | 60s | 20–26.67s |
| | 1 | 100% | 20,000 | 800 | 66.67s | — |
| | 3 | 600% | 1,200 | 120 | 80s | 16.67s |
| | 3 | 600% | 1,200 | 120 | 83.33s | 16.67s |
| | 3 | 600% | 1,200 | 120 | 86.67s | 5.33–16s |
| | 2 | 100% | 20,000 | 800 | 103.33s | 30s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 2 | 100% | 20,000 | 800 | Immediately | 3–6s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.