Into the Future · ItF Ch.1 · 36/48
Base HP150,000
Map length3,600
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessAlien
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | 10 | 500% | 500 | 75 | Start | 6.67–13.33s |
| | 10 | 500% | 450 | 40 | 6.67s | 6.67–13.33s |
| | 1 | 100% | 9,000 | 300 | 22s | — |
| | 3 | 500% | 6,500 | 400 | 29.33s | 13.33–20s |
| | Unlimited | 100% | 3,000 | 900 | 50s | 29.33–44s |
| | 1 | 100% | 9,000 | 300 | 66.67s | — |
| | 1 | 100% | 9,000 | 300 | 70.67s | — |
| | 1 | 100% | 15,000 | 500 | 80s | — |
| | 3 | 100% | 1,300 | 80 | 100s | 13.33–20s |
| | Unlimited | 100% | 9,000 | 300 | 106.67s | 29.33–44s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 100% | 15,000 | 500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.