Into the Future · ItF Ch.1 · 26/48
Base HP120,000
Map length5,000
Max enemies8
Spawn interval0.03s
Enemy traits RedTraitlessDark
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 3 | 500% | 7,500 | 600 | 6.67s | 20–30s |
| | 3 | 500% | 12,500 | 750 | 13.33s | 26.67–40s |
| | Unlimited | 500% | 350 | 150 | 25s | 8.33–16.67s |
| | Unlimited | 500% | 500 | 75 | 26.67s | 6.67–13.33s |
| | 5 | 500% | 350 | 150 | 40s | 3.33–6.67s |
| | 5 | 500% | 500 | 75 | 60s | 3.33–6.67s |
| | Unlimited | 500% | 7,500 | 600 | 100s | 33.33–50s |
| | Unlimited | 500% | 12,500 | 750 | 133.33s | 40–60s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 5 | 100% | 40,000 | 3,123 | Immediately | 3.33–6.67s |
| | 5 | 500% | 5,000 | 400 | Immediately | 3.33–6.67s |
| | 1 | 500% | 350 | 150 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.