Empire of Cats · EoC Ch.3 Zombie · 22/48
Base HP150,000
Map length4,800
Max enemies4
Spawn interval0.5–2s
Enemy traits ZombieTraitless
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited ×2 | 50% | 8,000 | 1,000 | Start | 1–10s |
| | Unlimited | 600% | 1,200 | 120 | Start | 1–10s |
| | Unlimited | 600% | 3,000 | 300 | Start | 1–10s |
| | 1 | 50% | 21,000 | 4,000 | Start | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 80% 2 types | ||||||
| | 2 | 50% | 25,000 | 1,894 | Immediately | 0.07–2s |
| | 2 | 600% | 6,000 | 480 | Immediately | 0.07–2s |
| Once base HP ≤ 70% 2 types | ||||||
| | 2 | 50% | 25,000 | 1,894 | Immediately | 0.07–2s |
| | 1 | 600% | 6,000 | 480 | Immediately | — |
| Once base HP ≤ 60% 1 type | ||||||
| | 2 | 50% | 25,000 | 1,894 | Immediately | 0.07–2s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.