Empire of Cats · EoC Ch.3 Zombie · 17/48
Base HP120,000
Map length5,000
Max enemies10
Spawn interval0.07–5s
Enemy traits ZombieTraitless
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | Unlimited | 50% | 7,500 | 900 | Start | 1–10s |
| | Unlimited | 50% | 8,000 | 1,000 | Start | 1–10s |
| | Unlimited | 600% | 1,200 | 120 | Start | 1–10s |
| | 1 | 50% | 21,000 | 4,000 | 100s | — |
| | 1 | 50% | 21,000 | 4,000 | 102s | — |
| | Unlimited | 50% | 24,000 | 1,800 | 133.33s | 40–60s |
| | Unlimited | 50% | 20,000 | 2,000 | 133.33s | 40–60s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 20% 2 types | ||||||
| | 2 1×2 | 50% | 21,000 | 4,000 | Immediately | 0.07s |
| | 1 | 600% | 7,800 | 480 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.