Cats of the Cosmos · CotC Ch.1 Zombie · 48/48
Base HP600,000
Map length6,000
Max enemies30
Spawn interval0.03s
Enemy traits FloatingAlienZombieTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 8 types | ||||||
| | 1 | 100% | 1,399,999 | 53,997 | 6.67s | — |
| | 3 | 300% | 21,000 | 1,500 | 10s | 3.33–6.67s |
| | 2 | 300% | 42,000 | 2,250 | 11.67s | 6.67–13.33s |
| | 1 | 300% | 45,000 | 1,701 | 13.33s | — |
| | 3 | 250% | 37,500 | 4,500 | 10s | 3.33s |
| | 1 | 100% | 390,000 | 38,000 | 40s | — |
| | 3 | 300% | 21,000 | 1,500 | 86.67s | 6.67–10s |
| | 2 | 300% | 42,000 | 2,250 | 88.33s | 10–16.67s |
| | 1 | 300% | 45,000 | 1,701 | 90s | — |
| | 3 | 250% | 37,500 | 4,500 | 86.67s | 6.67–10s |
| | 2 | 250% | 105,000 | 20,000 | 88.33s | 10–16.67s |
| | 3 | 300% | 21,000 | 1,500 | 173.33s | 6.67–10s |
| | 1 | 300% | 42,000 | 2,250 | 176.67s | — |
| | 1 | 300% | 45,000 | 1,701 | 180s | — |
| | 3 | 250% | 37,500 | 4,500 | 173.33s | 6.67–10s |
| | 1 | 100% | 390,000 | 38,000 | 180s | — |
| | Unlimited | 300% | 21,000 | 1,500 | 266.67s | 166.67–173.33s |
| | Unlimited | 300% | 21,000 | 1,500 | 267.33s | 166.67–173.33s |
| | Unlimited | 300% | 21,000 | 1,500 | 268s | 166.67–173.33s |
| | Unlimited | 250% | 37,500 | 4,500 | 266.67s | 166.67–173.33s |
| | Unlimited | 250% | 37,500 | 4,500 | 267.33s | 166.67–173.33s |
| | Unlimited | 300% | 42,000 | 2,250 | 266.67s | 166.67–173.33s |
| | Unlimited | 300% | 42,000 | 2,250 | 268.33s | 166.67–173.33s |
| | Unlimited | 250% | 105,000 | 20,000 | 266.67s | 166.67–173.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 1 type | ||||||
| | 1 | 300% | 45,000 | 1,701 | Immediately | — |
| Once base HP ≤ 80% 1 type | ||||||
| | 1 | 300% | 45,000 | 1,701 | Immediately | — |
| Once base HP ≤ 70% 1 type | ||||||
| | 1 | 300% | 45,000 | 1,701 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.