The Aku Realms · The Aku Realms · 44/49
Base HP800,000
Map length4,000
Max enemies12
Spawn interval0.03s
Enemy traits AkuRedTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 800% | 800,000 | 0 | 0.07s | — |
| | 1 | 300% | 96,750 | 12,600 | 13.33s | — |
| | 2 | 3000% | 75,000 | 4,500 | 13.33s | 20–26.67s |
| | 3 | 3000% | 45,000 | 3,600 | 13.33s | 13.33–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | Unlimited | 400% | 48,000 | 7,200 | Immediately | 16.67–33.33s |
| | 14 | 400% | 48,000 | 7,200 | Immediately | 3.33–6.67s |
| | 7 | 300% | 96,750 | 12,600 | Immediately | 6.67–13.33s |
| | 7 | 300% | 96,750 | 12,600 | Immediately | 6.67–10s |
| | 1 | 100% | 248,000 | 54,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.