The Aku Realms · The Aku Realms · 5/49
Base HP200,000
Map length5,600
Max enemies20
Spawn interval0.03s
Enemy traits ZombieAkuTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 1 | 200% | 200,000 | 0 | 0.07s | — |
| | 5 | 100% | 15,000 | 1,800 | 10s | 20–23.33s |
| | Unlimited | 100% | 2,500 | 2,500 | 13.33s | 10–13.33s |
| | Unlimited | 600% | 420 | 180 | 13.33s | 13.33–16.67s |
| | 1 | 100% | 42,000 | 8,000 | 20s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 8 | 100% | 4,500 | 2,200 | Immediately | 23.33–30s |
| | 3 | 100% | 42,000 | 8,000 | Immediately | 43.33–50s |
| | 2 | 100% | 48,000 | 3,600 | Immediately | 30–36.67s |
| | 1 | 100% | 2,500 | 2,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.