The Aku Realms · The Aku Realms · 40/49
Base HP800,000
Map length4,000
Max enemies12
Spawn interval0.03s
Enemy traits AkuTraitlessDarkAngelAlien
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 800% | 800,000 | 0 | 0.07s | — |
| | Unlimited | 300% | 13,500 | 6,600 | 5s | 15–30s |
| | 10 | 300% | 7,500 | 7,500 | 5s | 5–10s |
| | 1 | 100% | 55,500 | 23,500 | 30s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 5 | 100% | 55,500 | 23,500 | Immediately | 20s |
| | 4 | 300% | 120,000 | 9,369 | Immediately | 26.67–30s |
| | 3 | 300% | 165,000 | 5,400 | Immediately | 33.33–36.67s |
| | 2 | 1800% | 270,000 | 9,000 | Immediately | 40–43.33s |
| | 1 | 150% | 678,000 | 15,300 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.