The Aku Realms · The Aku Realms · 29/49
Base HP560,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits AkuAngelTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 600% | 600,000 | 0 | 0.07s | — |
| | Unlimited | 200% | 9,000 | 4,400 | 10s | 20–30s |
| | 5 | 200% | 26,000 | 3,100 | 10s | 6.67–10s |
| | 1 | 100% | 85,000 | 6,868 | 30s | — |
| | 1 | 100% | 85,000 | 6,868 | 50s | — |
| | 1 | 100% | 85,000 | 6,868 | 60s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 4 | 150% | 147,000 | 8,350 | Immediately | 16.67–20s |
| | 3 | 100% | 85,000 | 6,868 | Immediately | 23.33–26.67s |
| | 1 | 100% | 75,000 | 15,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.