The Aku Realms · The Aku Realms · 14/49

Base HP400,000
Map length5,300
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessAkuRedFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Enemy No.574 1 400% 400,000 0 0.07s
Squire Rel Unlimited 1800% 1,440 540 6.67s 13.33–20s
Aku Gory 1 100% 85,000 6,868 16.67s
Ginger Snache 3 200% 24,000 3,600 23.33s 13.33–16.67s
Squire Rel 3 1800% 1,440 540 23.33s 0.67s
Squire Rel 3 1800% 1,440 540 70s 0.67s
Squire Rel 3 1800% 1,440 540 123.33s 0.67s
Squire Rel 3 1800% 1,440 540 176.67s 0.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Pigeon de Sable 15 100% 8,300 1,200 Immediately 6–8s
Aku Gory 2 100% 85,000 6,868 Immediately 30–36.67s
Aku Gory 4 100% 85,000 6,868 Immediately 23.33–26.67s
Ginger Snache Unlimited 200% 24,000 3,600 Immediately 13.33–16.67s
Dark Emperor Nyandam Boss 1 800% 799,992 14,400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.