The Aku Realms · The Aku Realms · 12/49
Base HP300,000
Map length5,200
Max enemies12
Spawn interval0.03s
Enemy traits AkuTraitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 300% | 300,000 | 0 | 0.07s | — |
| | Unlimited | 100% | 2,500 | 2,500 | 0.07s | 10–13.33s |
| | 1 | 100% | 85,000 | 6,868 | 20s | — |
| | 5 | 200% | 1,000 | 400 | 26.67s | 1–6s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | 3 | 100% | 30,000 | 460 | Immediately | 13.33–16.67s |
| | Unlimited | 100% | 4,500 | 2,200 | Immediately | 20–23.33s |
| | Unlimited | 200% | 1,000 | 400 | Immediately | 16.67–20s |
| | Unlimited | 100% | 32,250 | 4,200 | Immediately | 20–23.33s |
| | 3 | 100% | 85,000 | 6,868 | Immediately | 26.67–30s |
| | 1 | 200% | 80,000 | 1,114 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.