Into the Future · ItF Ch.3 Zombie · 8/48
Base HP140,000
Map length3,600
Max enemies10
Spawn interval0.03s
Enemy traits RedZombieTraitlessAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 2400% | 12,000 | 1,200 | 20s | 16.67–33.33s |
| | Unlimited | 2400% | 12,000 | 1,200 | 25s | 16.67–33.33s |
| | 10 | 150% | 15,000 | 9,750 | 26.67s | 5–10s |
| | Unlimited | 2400% | 1,920 | 720 | 30s | 10–20s |
| | 3 | 2400% | 60,000 | 3,600 | 33.33s | 33.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 3 types | ||||||
| | 5 | 2400% | 12,000 | 1,200 | Immediately | 5–10s |
| | 3 | 800% | 960,000 | 17,600 | Immediately | 30s |
| | 8 | 150% | 26,250 | 25,500 | Immediately | 3.33–6.67s |
| | 1 | 100% | 500 | 50 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.