Into the Future · ItF Ch.3 Zombie · 6/48
Base HP210,000
Map length3,800
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessZombieAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 2400% | 24,000 | 2,400 | 0.07s | — |
| | Unlimited | 2400% | 4,800 | 480 | 10s | 3.33–6.67s |
| | Unlimited | 150% | 15,000 | 9,750 | 10s | 3.33–5s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 5 types | ||||||
| | 3 | 2400% | 24,000 | 2,400 | Immediately | 10s |
| | 3 | 1400% | 98,000 | 2,800 | Immediately | 10s |
| | 3 | 250% | 100,000 | 10,000 | Immediately | 10–13.33s |
| | 2 | 250% | 125,000 | 9,472 | Immediately | 16.67s |
| | 1 | 100% | 200 | 20 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.