Into the Future · ItF Ch.3 Zombie · 44/48
Base HP714,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits AlienDarkFloatingZombieTraitless
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 8 types | ||||||
| | Unlimited | 1400% | 12,600 | 2,100 | 4s | 6.67–20s |
| | Unlimited | 800% | 40,000 | 16,000 | 16.67s | 13.33–26.67s |
| | 1 | 800% | 36,000 | 30,000 | 26.67s | — |
| | 1 | 800% | 36,000 | 30,000 | 30s | — |
| | Unlimited | 800% | 192,000 | 22,400 | 40s | 30–50s |
| | 1 | 1000% | 444,440 | 13,330 | 50s | — |
| | 1 | 150% | 600,000 | 6,750 | 60s | — |
| | 1 | 200% | 350,000 | 12,994 | 66.67s | — |
| | Unlimited | 800% | 36,000 | 30,000 | 100s | 26.67–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 3 | 200% | 350,000 | 12,994 | Immediately | 16.67s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.