Into the Future · ItF Ch.3 Zombie · 40/48

Base HP560,000
Map length5,200
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessAlienZombieAngel

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Squire Rel 20 2400% 1,920 720 Start 0.67–1s
Shibalien Unlimited 1400% 12,600 2,100 20s 6.67–13.33s
Zackie Peng 3 250% 105,000 20,000 26.67s 26.67–40s
Gabriel Unlimited 300% 39,000 4,650 40s 16.67–33.33s
Squire Rel Unlimited 2400% 1,920 720 60s 6.67–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Li'l Zyclone 2 100% 333,333 333 Immediately 40s
Gabriel 3 300% 39,000 4,650 Immediately 0.07s
Shibalien 3 1400% 12,600 2,100 Immediately 0.07s
Zir Zeal 1 250% 187,500 11,250 Immediately
Angelic Gory 5 200% 196,000 11,134 Immediately 16.67s
Squire Rel Boss 1 2400% 1,920 720 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.