Into the Future · ItF Ch.3 Zombie · 38/48

Base HP560,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienTraitlessZombie

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
LeMurr Boss 1 1200% 240,000 9,600 20s
Those Guys 3 2400% 4,800 480 26.67s 16.67s
Those Guys 3 2400% 4,800 480 29.33s 16.67s
Those Guys 3 2400% 4,800 480 36s 16.67s
Zoge Unlimited 250% 37,500 4,500 40s 16.67–33.33s
LeMurr 1 1200% 240,000 9,600 46.67s
Znache 3 250% 40,000 5,000 50s 10–26.67s
Zroco 3 250% 37,500 12,500 60s 20–40s
LeMurr 1 1200% 240,000 9,600 73.33s
LeMurr 1 1200% 240,000 9,600 76.67s
Zuche 3 150% 26,250 25,500 80s 16.67s
LeMurr 1 1200% 240,000 9,600 100s
LeMurr 1 1200% 240,000 9,600 103.33s
LeMurr 1 1200% 240,000 9,600 106.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
LeMurr 3 1200% 240,000 9,600 Immediately 2–3s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.