Into the Future · ItF Ch.3 Zombie · 36/48
Base HP420,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits AlienZombieTraitless
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 2 | 1400% | 126,000 | 4,200 | 16s | 3.33–10s |
| | 2 | 1400% | 210,000 | 7,000 | 32s | 6.67–20s |
| | 2 | 1400% | 126,000 | 4,200 | 48s | 6.67–10s |
| | 5 | 250% | 37,500 | 12,500 | 52s | 20–30s |
| | 5 | 250% | 37,500 | 12,500 | 56s | 10–20s |
| | 1 | 800% | 960,000 | 17,600 | 66.67s | — |
| | Unlimited | 250% | 105,000 | 20,000 | 80s | 40–60s |
| | 3 | 1400% | 210,000 | 7,000 | 100s | 6.67–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 5 | 1400% | 126,000 | 4,200 | Immediately | 1.67–3.33s |
| | 5 | 1400% | 210,000 | 7,000 | Immediately | 1.67–3.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.