Into the Future · ItF Ch.3 Zombie · 32/48
Base HP420,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits DarkAngelZombieAlienTraitless
Boss
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 800% | 40,000 | 16,000 | 20s | 30–60s |
| | Unlimited | 300% | 39,000 | 4,650 | 22s | 30–60s |
| | 3 | 250% | 37,500 | 4,500 | 33.33s | 3.33–6.67s |
| | 5 | 1400% | 12,600 | 2,100 | 33.33s | 3.33–6.67s |
| | Unlimited | 250% | 37,500 | 12,500 | 36.67s | 13.33–33.33s |
| | 5 | 1400% | 12,600 | 2,100 | 100s | 3.33–6.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 1 | 100% | 333,333 | 333 | Immediately | — |
| | 2 | 800% | 192,000 | 22,400 | Immediately | 4–8s |
| | 5 | 150% | 26,250 | 25,500 | Immediately | 13.33–20s |
| | 1 | 250% | 200,000 | 12,492 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.