Into the Future · ItF Ch.3 Zombie · 22/48
Base HP448,000
Map length5,200
Max enemies20
Spawn interval0.03s
Enemy traits ZombieRedTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 10 | 250% | 37,500 | 4,500 | Start | 16.67–26.67s |
| | 10 | 250% | 40,000 | 5,000 | 3.33s | 16.67–26.67s |
| | 10 | 150% | 15,000 | 9,750 | 3.33s | 10–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | Unlimited | 2400% | 12,000 | 1,200 | Immediately | 10–20s |
| | 3 | 250% | 120,000 | 9,000 | Immediately | 20s |
| | 1 | 300% | 1,200,000 | 14,511 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.