Into the Future · ItF Ch.2 Zombie · 43/48
Base HP600,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits ZombieTraitlessRedAlien
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 200% | 30,000 | 3,600 | Start | 5–20s |
| | Unlimited | 200% | 32,000 | 4,000 | 3.33s | 5–20s |
| | Unlimited | 1800% | 3,600 | 360 | 30s | 5–20s |
| | Unlimited | 1800% | 9,000 | 900 | 40s | 26.67–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | Unlimited | 1000% | 9,000 | 1,500 | Immediately | 16.67–30s |
| | 3 | 200% | 96,000 | 7,200 | Immediately | 26.67–30s |
| | 2 1×2 | 600% | 360,000 | 1,500 | Immediately | 0.07s |
| | 1 | 100% | 900 | 150 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.