Into the Future · ItF Ch.2 Zombie · 5/48

Base HP144,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits ZombieRedTraitlessAlien

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Zoge Unlimited 200% 30,000 3,600 6s 6.67–13.33s
B.B.Bunny 3 1800% 9,000 900 13.33s 20–30s
Squire Rel 3 1800% 1,440 540 26s 20s
Squire Rel 3 1800% 1,440 540 28s 20s
Squire Rel 3 1800% 1,440 540 30s 20s
Those Guys Unlimited 1800% 3,600 360 40s 6.67–16.67s
Jackie Peng Unlimited 1800% 23,400 1,440 50s 26.67–40s
B.B.Bunny 5 1800% 9,000 900 80s 26.67–40s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Squire Rel Unlimited 1800% 1,440 540 Immediately 10–20s
Sir Seal 1 1800% 45,000 2,700 Immediately
Imperator Sael 5 1000% 150,000 5,000 Immediately 16.67s
Zir Zeal 5 200% 150,000 9,000 Immediately 16.67s
Squire Rel Boss 1 10% 8 3 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.