Into the Future · ItF Ch.2 Zombie · 36/48

Base HP360,000
Map length3,600
Max enemies10
Spawn interval0.03s
Enemy traits ZombieAlienTraitless

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
Znache 10 200% 32,000 4,000 Start 6.67–13.33s
Zoge 10 200% 30,000 3,600 6.67s 6.67–13.33s
Helmut Krabbe 1 1000% 90,000 3,000 22s
Zackie Peng 3 200% 84,000 16,000 29.33s 13.33–20s
Kroxo Unlimited 1000% 30,000 9,000 50s 29.33–44s
Zuche 3 100% 17,500 17,000 60s 30s
Helmut Krabbe 1 1000% 90,000 3,000 66.67s
Helmut Krabbe 1 1000% 90,000 3,000 70.67s
Imperator Sael 1 1000% 150,000 5,000 80s
Zackie Peng 3 200% 84,000 16,000 100s 13.33–20s
Helmut Krabbe Unlimited 1000% 90,000 3,000 106.67s 29.33–44s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Imperator Sael 1 1000% 150,000 5,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.