Into the Future · ItF Ch.2 Zombie · 34/48
Base HP384,000
Map length4,000
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessZombieAlienFloating
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 1800% | 1,260 | 540 | 4s | 5–10s |
| | Unlimited | 1800% | 1,260 | 540 | 7s | 11.67–23.33s |
| | Unlimited | 200% | 84,000 | 16,000 | 12s | 29.33–44s |
| | 1 | 1800% | 1,260 | 540 | 16.67s | — |
| | 1 | 1800% | 1,260 | 540 | 18.67s | — |
| | 1 | 1800% | 1,260 | 540 | 20.67s | — |
| | 1 | 200% | 100,000 | 7,578 | 30s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 4 types | ||||||
| | 16 | 1000% | 30,000 | 9,000 | Immediately | 4–8s |
| | 16 | 200% | 30,000 | 10,000 | Immediately | 5–10s |
| | Unlimited | 1000% | 30,000 | 9,000 | Immediately | 14.67–22s |
| | 2 | 600% | 720,000 | 13,200 | Immediately | 44s |
| | 1 | 1000% | 177,770 | 7,770 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.