Into the Future · ItF Ch.2 Zombie · 32/48
Base HP360,000
Map length6,000
Max enemies10
Spawn interval0.03s
Enemy traits DarkZombieAlienTraitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 400% | 20,000 | 8,000 | 20s | 30–60s |
| | Unlimited | 400% | 20,000 | 8,000 | 22s | 30–60s |
| | 3 | 200% | 30,000 | 3,600 | 33.33s | 3.33–6.67s |
| | 5 | 1000% | 9,000 | 1,500 | 33.33s | 3.33–6.67s |
| | Unlimited | 200% | 30,000 | 10,000 | 36.67s | 13.33–33.33s |
| | Unlimited | 200% | 32,000 | 4,000 | 38.67s | 13.33–33.33s |
| | 3 | 200% | 30,000 | 3,600 | 100s | 3.33–6.67s |
| | 5 | 1000% | 9,000 | 1,500 | 100s | 3.33–6.67s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 3 | 600% | 144,000 | 16,800 | Immediately | 4–8s |
| | 2 | 200% | 200,000 | 15,994 | Immediately | 4–8s |
| | 1 | 200% | 160,000 | 9,994 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.