Into the Future · ItF Ch.2 Zombie · 26/48
Base HP432,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits ZombieTraitlessAngelDark
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 2 | 200% | 30,000 | 10,000 | 6.67s | 8.33s |
| | 2 | 200% | 32,000 | 4,000 | 13.33s | 10s |
| | 1 | 1800% | 18,000 | 1,440 | 20s | — |
| | 2 | 200% | 96,000 | 7,200 | 100s | 33.33–50s |
| | 2 | 200% | 150,000 | 9,000 | 133.33s | 40–60s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | 5 | 200% | 30,000 | 10,000 | Immediately | 16.67–20s |
| | 5 | 200% | 32,000 | 4,000 | Immediately | 16.67–20s |
| | 2 | 150% | 147,000 | 8,350 | Immediately | 23.33–26.67s |
| | 2 | 250% | 100,000 | 7,807 | Immediately | 23.33–26.67s |
| | 5 | 1800% | 18,000 | 1,440 | Immediately | 3.33–6.67s |
| | 2 | 200% | 100,000 | 7,578 | Immediately | 16.67–20s |
| | 1 | 200% | 30,000 | 10,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.