Into the Future · ItF Ch.2 Zombie · 22/48
Base HP384,000
Map length5,200
Max enemies20
Spawn interval0.03s
Enemy traits ZombieRedTraitlessFloating
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 8 types | ||||||
| | 3 | 200% | 30,000 | 3,600 | Start | 10–20s |
| | 3 | 1800% | 9,000 | 900 | 10s | 10–20s |
| | 3 | 200% | 96,000 | 7,200 | 16.67s | 26.67s |
| | 5 | 1800% | 1,440 | 540 | 40s | 3.33–6.67s |
| | 3 | 200% | 32,000 | 4,000 | 50s | 10–20s |
| | Unlimited | 1800% | 9,000 | 900 | 66.67s | 13.33–26.67s |
| | 5 | 1800% | 1,440 | 540 | 80s | 3.33–6.67s |
| | Unlimited | 200% | 96,000 | 7,200 | 90s | 33.33–50s |
| | Unlimited | 1800% | 3,600 | 360 | 100s | 6.67–13.33s |
| | 5 | 1800% | 1,440 | 540 | 120s | 3.33–6.67s |
| | 3 | 100% | 17,500 | 17,000 | 40s | 13.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 800% | 280,000 | 4,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.