Into the Future · ItF Ch.2 Zombie · 22/48

Base HP384,000
Map length5,200
Max enemies20
Spawn interval0.03s
Enemy traits ZombieRedTraitlessFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 8 types
Zoge 3 200% 30,000 3,600 Start 10–20s
B.B.Bunny 3 1800% 9,000 900 10s 10–20s
Zigge 3 200% 96,000 7,200 16.67s 26.67s
Squire Rel 5 1800% 1,440 540 40s 3.33–6.67s
Znache 3 200% 32,000 4,000 50s 10–20s
B.B.Bunny Unlimited 1800% 9,000 900 66.67s 13.33–26.67s
Squire Rel 5 1800% 1,440 540 80s 3.33–6.67s
Zigge Unlimited 200% 96,000 7,200 90s 33.33–50s
Those Guys Unlimited 1800% 3,600 360 100s 6.67–13.33s
Squire Rel 5 1800% 1,440 540 120s 3.33–6.67s
Zuche 3 100% 17,500 17,000 40s 13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Shy Boy Boss 1 800% 280,000 4,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.