Into the Future · ItF Ch.2 Zombie · 3/48
Base HP144,000
Map length5,600
Max enemies10
Spawn interval0.03s
Enemy traits ZombieRedTraitless
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 100% | 10,000 | 6,500 | 4s | 3.33–6.67s |
| | Unlimited | 200% | 32,000 | 4,000 | 12s | 5–10s |
| | 3 | 1800% | 9,000 | 900 | 20s | 13.33–20s |
| | 3 | 200% | 96,000 | 7,200 | 33.33s | 26.67–40s |
| | 3 | 200% | 84,000 | 16,000 | 44s | 26.67–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 4 types | ||||||
| | Unlimited | 1800% | 9,000 | 900 | Immediately | 20–30s |
| | 3 | 1800% | 3,600 | 360 | Immediately | 2–6s |
| | 1 | 1800% | 18,000 | 1,440 | Immediately | — |
| | 1 | 200% | 100,000 | 7,578 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.