Into the Future · ItF Ch.2 Zombie · 20/48
Base HP288,000
Map length4,400
Max enemies10
Spawn interval0.03s
Enemy traits ZombieAlienTraitlessRedFloating
Boss
Enemies 9 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 100% | 10,000 | 6,500 | 6s | 6.67–13.33s |
| | Unlimited | 1000% | 70,000 | 2,000 | 13.33s | 26.67–53.33s |
| | 4 | 200% | 30,000 | 10,000 | 26.67s | 4–6s |
| | Unlimited | 1800% | 1,440 | 540 | 66.67s | 10–20s |
| | 4 | 200% | 30,000 | 10,000 | 80s | 4–6s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | Unlimited | 1800% | 9,000 | 900 | Immediately | 13.33–26.67s |
| | 3 | 200% | 80,000 | 8,000 | Immediately | 44s |
| | 1 | 1000% | 177,770 | 7,770 | Immediately | — |
| | 3 | 100% | 17,500 | 17,000 | Immediately | 16.67–23.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.