Into the Future · ItF Ch.2 Zombie · 18/48
Base HP270,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits ZombieAlienFloatingTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 200% | 30,000 | 3,600 | Start | 5–10s |
| | Unlimited | 200% | 32,000 | 4,000 | 13.33s | 5–10s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | Unlimited | 200% | 30,000 | 10,000 | Immediately | 6.67–13.33s |
| | 3 | 1000% | 70,000 | 2,000 | Immediately | 13.33–16.67s |
| | 2 | 1000% | 177,770 | 7,770 | Immediately | 26.67s |
| | 1 | 200% | 80,000 | 8,000 | Immediately | — |
| | 1 | 200% | 100,000 | 7,578 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.